Additional Rules

The following is a list of additions to the 3e ruleset for the purposes of this campaign. Speak to the GM before adding anything here!

PULLING YOUR PUNCH
Attackers can choose to use less than their maximum damage bonus with an attack. The attacker chooses how much of the damage bonus applies before making the attack roll and the target saves against that damage rather than the attack’s full damage bonus. Attackers with the Full Power drawback cannot pull punches with that attack or power.

Full Power (Flaw)

You have less than full control over the effects of a power. Powers subject to this drawback must be used at full power rank or intensity, or not at all. This means you cannot pull punches with an attack, move at less than full speed, and so forth, depending on which power this drawback is assigned. You can still turn the power on and off as you wish (it is neither Permanent nor Uncontrolled), you just can’t fine-tune it, it’s either on at full intensity or off entirely. You can’t have the Precise feat for any power affected by this drawback. Full Power is an uncommon, minor drawback, worth 1 point.